FAQ

Can I test RenderBoost on my project for free?

Yes! You can claim up to ⁨26⁩ free Render Hours to test RenderBoost on your actual Blender scenes, with no credit card required and no subscription attached. We also recommend using our 3-frame test render feature to inspect lighting, shaders, and camera angles before committing to a full animation sequence.

How does RenderBoost's pricing compare to traditional render farms like RebusFarm?

Our published examples, dated ⁨Sep 9, 2026⁩: ⁨40 hours⁩: ⁨Hobbyist⁩ monthly plan ⁨$49⁩; RenderBoost top-ups ⁨$55⁩; RebusFarm ⁨$282⁩. ⁨175 hours⁩: ⁨Pro⁩ monthly plan ⁨$149⁩; RenderBoost top-ups ⁨$208⁩; RebusFarm ⁨$1,057⁩. ⁨500 hours⁩: ⁨Studio⁩ monthly plan ⁨$349⁩; RenderBoost top-ups ⁨$595⁩; RebusFarm ⁨$2,262⁩. Estimates from each farm’s public calculator using RTX 3090 baseline inputs. Provider hardware and billing differ. Ranch Computing estimates use its 24 GB GPU tier. Top-ups show the cost of credit used after qualifying volume discounts; unused credit is excluded for every farm. Buying the required packs or reaching a discount tier may cost more. Plans show the full monthly price for the displayed hours and renew monthly. Excludes taxes, trials and payment bonuses. Rounded to whole US dollars. Estimates, not quotes.

Methodology & sources ↗

How does RenderBoost keep prices low?

We use consumer GPUs such as the NVIDIA RTX 3090, focus our software on Blender, and continuously improve our render pipeline. These choices help us control hardware and development costs and reduce idle time.

How much time will I save compared to rendering on my own computer?

While a single local workstation renders frames one-by-one sequentially, RenderBoost distributes your scene across a parallel fleet of GPUs simultaneously. A 600-frame animation that takes 12 to 24 hours to render locally on a single GPU can often be finished on RenderBoost in under 40 minutes, freeing up your workstation so you can keep working without fan noise, thermal throttling, or system lag.

Is using RenderBoost better than upgrading my own GPU hardware?

For most 3D artists, yes. Buying an RTX 4090 costs over $1,800 upfront, plus high electricity bills, heat, and it still only gives you one machine. With RenderBoost, you get on-demand access to dozens of high-performance GPUs working simultaneously for as little as $49/month or pay-as-you-go top-ups, giving you up to 100x faster turnaround times for crunch periods with zero capital investment or maintenance headaches.

How does the free 3-frame test render work?

Whenever you upload an animation project, RenderBoost automatically renders three sample frames (the first, middle, and last frames of your sequence) completely free of charge. This lets you visually inspect lighting, textures, materials, and camera motion in your dashboard before launching the full render.

What happens if there is an error during my render? Do I lose my credits?

No. If any platform-side error or infrastructure issue consumes Render Hours on your job, our support team will credit back 100% of the affected hours directly to your account. Additionally, you can monitor live progress frame-by-frame and pause your render at any point if you spot a missing asset or animation mistake.

What can I upload to RenderBoost?

Upload a `.blend` if the scene is self-contained, or a `.zip` if it depends on textures, caches, or other external files.

Which Blender versions and render engines are supported?

RenderBoost supports animation projects created in Blender 3.0 through 5.2 using Cycles or EEVEE (including EEVEE-Next). We focus exclusively on multi-frame animation sequences; single still image rendering is not currently supported.

How should I prepare my project before upload?

To ensure a smooth render: 1) Pack external textures via File > External Data > Automatically Pack Resources, 2) Ensure all file paths are relative, and 3) Bake physics and simulations (fluids, cloth, smoke) locally before uploading. You can also run our free 3-frame test render to verify materials and assets before starting the full sequence.

What's the difference between Normal Lane and Green Lane, and are my projects private?

Normal Lane runs on RenderBoost's dedicated GPU fleet and is 100% private. Your scene files and rendered frames are never shared publicly. Green Lane routes through the SheepIt network using RenderBoost's account and credit balance, costs about 50% less, and follows SheepIt's public network rules where project assets may be visible to participating nodes.

How is pricing calculated?

Normal Lane is billed in RTX 3090-equivalent Render Hours, or OBh if you use that display unit. The dashboard shows an estimate before launch, and final billing is based on what the job actually rendered. Green Lane is priced about 50% below Normal Lane.

Can I start a render without enough balance?

Yes! You can queue and start your render even if your current balance is lower than the estimate. If your Render Hours run out mid-job, your render gracefully pauses at the last completed frame. You can top up at any time to resume right where you left off, with no lost frames and no duplicate billing.

How can I monitor my renders?

You can track your render progress in real time directly from your dashboard by inspecting rendered frames as they finish and checking live time estimates. You will also receive an email notification as soon as your render completes and is ready for download.

What do I get when a render finishes, and how long are downloads available?

Completed jobs provide a downloadable .zip archive of all rendered animation frames, plus an in-dashboard video preview and MP4 download if video output was generated. All final downloads and previews remain securely available in storage for 7 days.

Can I pause and resume a render?

Yes, while the job is still in its active render stage. Once rendering is already finished and the system is only assembling final downloads, it is better to let that finalization finish.