What can I upload to RenderBoost?
Upload a `.blend` if the scene is self-contained, or a `.zip` if it depends on textures, caches, or other external files.
The fastest path is direct chat for render issues, billing questions, and account help.
Upload a `.blend` if the scene is self-contained, or a `.zip` if it depends on textures, caches, or other external files.
Normal Lane currently targets Blender 5.0+ animation projects rendered with Cycles. Green Lane follows SheepIt's own compatibility rules, which are checked before submission.
Keep paths relative, bake simulations locally, and bundle external assets with the upload. If a scene only works on one machine, a render farm usually will not fix that.
Normal Lane runs on RenderBoost workers and is the private default. Green Lane routes through SheepIt using RenderBoost.io's account and point balance, costs about 50% less, and inherits SheepIt's queue timing and moderation rules.
Normal Lane jobs stay tied to your account and are not posted publicly. Green Lane is different: SheepIt is a public network, so those projects may be visible there.
Normal Lane is billed in RTX 3090-equivalent render minutes, or OBh if you use that display unit. The dashboard shows an estimate before launch, and final billing is based on what the job actually rendered. Green Lane is priced about 50% below Normal Lane.
RenderBoost is still in alpha. If a RenderBoost-side error burns minutes on your job, contact support and we're ready to refund 100% of those render minutes.
Yes. If the estimate is higher than your balance, you can still queue the render after confirming that it may stop before finishing if minutes run out.
At the moment each account gets one active render slot. You can keep completed and paused jobs in the dashboard, but only one render can be active at a time.
Completed jobs expose a downloadable archive of all rendered frames. If video output is available for that job, you will also see an in-dashboard preview and MP4 download.
Current output links are not permanent. Final downloads and 3-frame previews currently expire from storage after 7 days.
Yes, while the job is still in its active render stage. Once rendering is already finished and the system is only assembling final downloads, it is better to let that finalization finish.